HTTP Server APIs

As of Deno 1.9 and later, native HTTP server APIs were introduced which allow users to create robust and performant web servers in Deno.

The API tries to leverage as much of the web standards as is possible as well as tries to be simple and straightforward.

ℹ️ These APIs were stabilized in Deno 1.13 and no longer require --unstable flag.

A "Hello World" server

To start a HTTP server on a given port, you can use the serve function from std/http . This function takes a handler function that will be called for each incoming request, and is expected to return a response (or a promise resolving to a response).

Here is an example of a handler function that returns a "Hello, World!" response for each request:

function handler(req: Request): Response {
  return new Response("Hello, World!");

ℹ️ The handler can also return a Promise<Response>, which means it can be an async function.

To then listen on a port and handle requests you need to call the serve function from the$STD_VERSION/http/server.ts module, passing in the handler as the first argument:

import { serve } from "$STD_VERSION/http/server.ts";


By default serve will listen on port 8000, but this can be changed by passing in a port number in the second argument options bag:

import { serve } from "$STD_VERSION/http/server.ts";

// To listen on port 4242.
serve(handler, { port: 4242 });

This same options bag can also be used to configure some other options, such as the hostname to listen on.

Inspecting the incoming request

Most servers will not answer with the same response for every request. Instead they will change their answer depending on various aspects of the request: the HTTP method, the headers, the path, or the body contents.

The request is passed in as the first argument to the handler function. Here is an example showing how to extract various parts of the request:

async function handler(req: Request): Promise<Response> {
  console.log("Method:", req.method);

  const url = new URL(req.url);
  console.log("Path:", url.pathname);
  console.log("Query parameters:", url.searchParams);

  console.log("Headers:", req.headers);

  if (req.body) {
    const body = await req.text();
    console.log("Body:", body);

  return new Response("Hello, World!");

⚠️ Be aware that the req.text() call can fail if the user hangs up the connection before the body is fully received. Make sure to handle this case. Do note this can happen in all methods that read from the request body, such as req.json(), req.formData(), req.arrayBuffer(), req.body.getReader().read(), req.body.pipeTo(), etc.

Responding with a response

Most servers also do not respond with "Hello, World!" to every request. Instead they might respond with different headers, status codes, and body contents (even body streams).

Here is an example of returning a response with a 404 status code, a JSON body, and a custom header:

function handler(req: Request): Response {
  const body = JSON.stringify({ message: "NOT FOUND" });
  return new Response(body, {
    status: 404,
    headers: {
      "content-type": "application/json; charset=utf-8",

Response bodies can also be streams. Here is an example of a response that returns a stream of "Hello, World!" repeated every second:

function handler(req: Request): Response {
  let timer: number;
  const body = new ReadableStream({
    async start(controller) {
      timer = setInterval(() => {
        controller.enqueue("Hello, World!\n");
      }, 1000);
    cancel() {
  return new Response(body.pipeThrough(new TextEncoderStream()), {
    headers: {
      "content-type": "text/plain; charset=utf-8",

ℹ️ Note the cancel function here. This is called when the client hangs up the connection. This is important to make sure that you handle this case, as otherwise the server will keep queuing up messages forever, and eventually run out of memory.

⚠️ Beware that the response body stream is "cancelled" when the client hangs up the connection. Make sure to handle this case. This can surface itself as an error in a write() call on a WritableStream object that is attached to the response body ReadableStream object (for example through a TransformStream).

WebSocket support

Deno can upgrade incoming HTTP requests to a WebSocket. This allows you to handle WebSocket endpoints on your HTTP servers.

To upgrade an incoming Request to a WebSocket you use the Deno.upgradeWebSocket function. This returns an object consisting of a Response and a web standard WebSocket object. This response must be returned from the handler for the upgrade to happen. If this is not done, no WebSocket upgrade will take place.

Because the WebSocket protocol is symmetrical, the WebSocket object is identical to the one that can be used for client side communication. Documentation for it can be found on MDN .

ℹ️ We are aware that this API can be challenging to use, and are planning to switch to WebSocketStream once it is stabilized and ready for use.

function handler(req: Request): Response {
  const upgrade = req.headers.get("upgrade") || "";
  let response, socket: WebSocket;
  try {
    ({ response, socket } = Deno.upgradeWebSocket(req));
  } catch {
    return new Response("request isn't trying to upgrade to websocket.");
  socket.onopen = () => console.log("socket opened");
  socket.onmessage = (e) => {
    console.log("socket message:",;
    socket.send(new Date().toString());
  socket.onerror = (e) => console.log("socket errored:", e);
  socket.onclose = () => console.log("socket closed");
  return response;

WebSockets are only supported on HTTP/1.1 for now. The connection the WebSocket was created on can not be used for HTTP traffic after a WebSocket upgrade has been performed.

HTTPS support

ℹ️ To use HTTPS, you will need a valid TLS certificate and a private key for your server.

To use HTTPS, use serveTls from the$STD_VERSION/http/server.ts module instead of serve. This takes two extra arguments in the options bag: certFile and keyFile. These are paths to the certificate and key files, respectively.

import { serveTls } from "$STD_VERSION/http/server.ts";

serveTls(handler, {
  port: 443,
  certFile: "./cert.pem",
  keyFile: "./key.pem",

HTTP/2 support

HTTP/2 support is "automatic" when using the native APIs with Deno. You just need to create your server, and the server will handle HTTP/1 or HTTP/2 requests seamlessly.

Automatic body compression

As of Deno 1.20, the HTTP server has built in automatic compression of response bodies. When a response is sent to a client, Deno determines if the response body can be safely compressed. This compression happens within the internals of Deno, so it is fast and efficient.

Currently Deno supports gzip and brotli compression. A body is automatically compressed if the following conditions are true:

When the response body is compressed, Deno will set the Content-Encoding header to reflect the encoding as well as ensure the Vary header is adjusted or added to indicate what request headers affected the response.

When is compression skipped?

In addition to the logic above, there are a few other reasons why a response won't be compressed automatically:

What happens to an ETag header?

When you set an ETag that is not a weak validator and the body is compressed, Deno will change this to a weak validator (W/). This is to ensure the proper behavior of clients and downstream proxy services when validating the "freshness" of the content of the response body.

Lower level HTTP server APIs

This chapter focuses only on the high level HTTP server APIs. You should probably use this API, as it handles all of the intricacies of parallel requests on a single connection, error handling, and so on.

If you do want to learn more about the low level HTTP server APIs though, you can read more about them here .